: The Top 10 "Ghosts of Madden" Cards In Ultimate Team
EA has continued to add additional features to Madden 21 Ultimate Team since the game's release, despite certain concerns regarding the future of the game. The Ghosts of Madden cards were launched in December of last year and January, offering players something to anticipate. A handful of Ghosts cards remain viable in competitive matches because of how great their base card stats are.
Of the 32 player cards that were released There are ten players might consider using for their teams. The bad news is that no offensive linemen appeared on this list. The cards were evaluated in light of their overall impact as well as the value of coins. Here are the top ten Ghosts of Madden Cards which are ranked from worst to most. of least to highest.
With maxed-out play, fake, and maxed-out sprinter, Daniel Jones performs like a hall of famer in-game. However, Danny Dimes is expensive in comparison to other top options. With 90+ speed figures the player will be able to climb out of his pocket and complete first downs using his legs. Players need to be cautious when taking hits from him. As a passer Daniel Jones has all of his vital stats from the 90s or above. The stats are impressive and especially so for players who have the Giants theme team.
The Samoan Field general was a legend of the sport. He played for thirteen seasons. The card is a reflection of the fierce warrior Seau was on the field. Seau is one of the best linebackers on the field, sporting 90 speed and the acceleration of 91.
Mahomes' Ghosts of Madden card is still one of the most effective quarterbacks in the game. Players will be able to hit every throw thanks to an improved release and gunslinger. This card is fast at 84, and amazing accuracy in the field. The card is sure to please players.
Watt may not be as quick as an elite rusher but Watt can power through every block. Watt is a formidable player in the face of Madden's best linemen, both in the pass and run game. Watt serves as an immovable force at the defense's middle that blocks runs through A and B gaps nearly every time. It would be the fastest card in the game , if it was able to run at 90 mph.